Law and the Entertainment Industry (M3082)
15 credits, Level 6
Spring teaching
On this module, you’ll explore the regulation of the entertainment sector, focusing on the music, film, and video game industries. You’ll examine:
- contractual practices within these industries
- specific legal disputes impacting stakeholders
- regulatory approaches from an international and comparative perspective.
You'll develop a critical understanding of legal and regulatory challenges in key entertainment sectors.
Teaching
50%: Lecture
50%: Seminar
Assessment
100%: Written assessment (Essay)
Contact hours and workload
This module is approximately 150 hours of work. This breaks down into about 22 hours of contact time and about 128 hours of independent study. The 5X社区视频 may make minor variations to the contact hours for operational reasons, including timetabling requirements.
We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We鈥檙e planning to run these modules in the academic year 2024/25. However, there may be changes to these modules in response to feedback, staff availability, student demand or updates to our curriculum.
We鈥檒l make sure to let you know of any material changes to modules at the earliest opportunity.