Games and Multimedia Envrionments (with a study abroad year)
(BSc) Games and Multimedia Envrionments (with a study abroad year)
Entry for 2021
FHEQ level
This course is set at Level 6 in the national Framework for Higher Education Qualifications.
Course Aims
The aim of the programme is to produce experienced graduates with the skills necessary to enter employment in the growing fields of multimedia and games development.
Graduates will have achieved a firm grounding in the design, development and production of gaming software and multimedia content creation. They will have experienced using state-of-the-art and commercial software to build a portfolio of work through the course of their degree.
The GAME degree brings together components from three of the main thematic areas in the Informatics teaching portfolio - computer science, artificial intelligence and multimedia - into a coherent and focused gaming degree.
Whilst software development is often complemented by 3D graphics teaching in degrees provided by competitor universities, Sussex is perhaps the only UK university in a position to bring together Computer Science with an internationally renowned reputation in Artificial Intelligence and outstanding technical media facilities.
Course learning outcomes
Analyse and specify solutions to software and game related problems.
Take a holistic approach in solving problems and designing systems, applying professional judgements to balance risks, costs, benefits, safety, reliability, aesthetics and environmental impact.
Knowledge and understanding in areas including game development, 3D animation and virtual reality systems, software development, artificial intelligence, multimedia systems fundamentals, multimedia content creation, web design, video and audio production.
Design and develop software in one or more high level programming languages.
Design and develop interactive environments/games.
Understand the role of multimedia specialists in society and professional and ethical responsibilities of multimedia specialists.
Undertake continuous professional learning in related topics.
Communicate effectively in writing, verbally and develop time managements and organisational skills.
Transfer techniques and solutions to related Gaming, IT and Computing fields.
Full-time course composition
Year | Term | Status | Module | Credits | FHEQ level |
---|---|---|---|---|---|
4 | Autumn Semester | Core | Human-Computer Interaction (G5026) | 15 | 6 |
Core | Programming for 3D (G6080) | 15 | 6 | ||
Core | Visual Effects (G6081) | 15 | 6 | ||
Autumn & Spring Teaching | Core | Individual Project (G5038) | 30 | 6 | |
Spring Semester | Option | Technology-Enhanced Learning Environments (G5065) | 15 | 6 | |
Video Games: Writing, World-Building, Characterisation and Storytelling (Q3300) | 15 | 6 | |||
Web 3D Applications (H7006) | 15 | 6 | |||
Web Applications and Services (G6060) | 15 | 6 |
Please note that the 5XÉçÇøÊÓƵ will use all reasonable endeavours to deliver courses and modules in accordance with the descriptions set out here. However, the 5XÉçÇøÊÓƵ keeps its courses and modules under review with the aim of enhancing quality. Some changes may therefore be made to the form or content of courses or modules shown as part of the normal process of curriculum management.
The 5XÉçÇøÊÓƵ reserves the right to make changes to the contents or methods of delivery of, or to discontinue, merge or combine modules, if such action is reasonably considered necessary by the 5XÉçÇøÊÓƵ. If there are not sufficient student numbers to make a module viable, the 5XÉçÇøÊÓƵ reserves the right to cancel such a module. If the 5XÉçÇøÊÓƵ withdraws or discontinues a module, it will use its reasonable endeavours to provide a suitable alternative module.